Tekken 6 Kazuya Guide - Running Followup
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Last Updated |
06.12.09 |
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!B ddash 31 f3 (last hit as 8th hit) running followup |
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enemy action |
running |
step2 wr3 |
step2.5 wr3 |
step3 wr3 |
what to do |
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groundroll (1_d1) |
14 dmg running stomp |
whiff |
whiff |
whiff |
keep running |
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backroll (b) |
36 dmg running tackle |
whiff |
whiff |
blocked |
keep running |
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backroll getup 4 (b, 4) |
43 dmg running tackle |
get hit |
get hit |
get hit |
keep running |
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backroll getup 3 (b, 3) |
43 dmg running tackle |
whiff |
whiff |
whiff |
keep running |
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forwardroll (f) |
whiff (ultimate tackle) |
connects |
connect or block |
whiff (jumps over) |
stop to b24 db2 !B _ wr3 |
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forwardrolljumpthing (f1+2) |
you get hit |
connects |
connect or block |
whiff (jumps over) |
stop to b24 db2 !B _ wr3 |
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getup block low (db) |
36 dmg running tackle |
connects |
connects |
connects |
keep running |
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getup block high (db,n_u) |
36 dmg running tackle |
blocked |
blocked |
blocked |
keep running |
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stay grounded |
14 dmg running stomp |
whiff |
whiff |
whiff |
keep running |
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wait and lightning kick (d3_d4) |
you get hit |
whiff |
connects |
you get hit |
stop to lowparry _ wr3 |
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getup 3 (u, 3) |
you get hit |
ch connect |
connects |
you get hit |
stop to lowparry _ wr3 |
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getup 4 (u, 4) |
you get hit |
you get hit if enemy times right |
you get hit if enemy times right |
you get hit |
stop to whiff to ewgf |
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springkick (b3+4) |
18 dmg running tackle |
connects |
connects |
connects |
keep running |
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techroll (1_2_3_4) |
36 dmg running tackle |
blocked |
blocked |
blocked |
keep running |
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springup (f) |
36 dmg running tackle |
whiff |
blocked |
blocked |
keep running |
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techroll left and sidewalk left |
36 dmg running tackle |
connects |
connects |
connects |
keep running |
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techroll right and sidewalk right |
36 dmg running tackle |
connects |
connects |
connects |
keep running |
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wait for start of running stomp and getup low block |
blocked, shit hard and safe |
connects |
connects |
connects |
keep runnning _ wr3 |
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It is possible that the better players might be able to sidestep_sidewalk the tackle and or wr3 |
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When you you run towards your opponent, if you think hes going for lightningkick or low kick, you can just stop your run with df to get a lowparry. However, if the opponent is doing getup4 or b3+4 you will take some damage. |
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If you want to play it safe then stop running into defense, out of getup4 range if you dont see enemy techrolling or backrolling. If enemy whiffed getup4 you get ewgf. If enemy whiffs getup3 or lightning kick, you can attack with ff3 or HS1. |
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If enemy seems to be able deal with this, then go back to oki. Avoid unnecessary risks |
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Blocked can mean that it can be jabbed out of air. Needs more testing |
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