Tekken 6 Kazuya Guide - Wallcarry

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Last Updated

11.12.09

       
             
 

Wallcarry Theory

       
 

Wallcarrying is when you use your juggle to deliver your opponent into a wall for wallcombo. Lets say wall within your range and normally you use

 

ewgf ewgf 1 df12 !B into something

You could change the juggle into

ewgf ewgf 1 12 for wallsplatting

or use something different alltogether, such as

ewgf ewgf df32

 

Or if the wall is further away, you could make use of that !B so with the above example combo you could

ewgf ewgf 1 df12 !B dash 31 !W

ewgf ewgf 1 df12 !B HS1 !W

 

And then continue with your preferred wallcombo.

 

If you use !B before the wall you will have a less time and you might not be able to connect some combos

       
             
 

You can wallcarry with just jab or other hits and still connect a !W combo, but to increase chances you might want to use an attack that on hit lifts your opponent little higher in the air before it hits the wall. This will give you more time to dash in for the wall combo.

       
             
 

Recommended wallcarry moves for wallconnect.

They lift the enemy higher than most hits.

       
 

MOVE

USED IN A JUGGLE

       
 

b24

ewgf ewgf dash 1 dash df12 !B b24 !W dash b31 df2

       
 

31

ewgf ewgf dash 1 dash df12 !B 31 !W dash b31 df2

       
 

df32

ewgf ewgf dash 1 dash df12 !B df32 !W dash df321

       
 

HS1

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W dash ff3 (17 dmg [70%])

       
 

df14

ewgf ewgf dash 1 dash df12 !B df14 !W dash  b3143

       
 

12

ewgf ewgf dash 1 dash 1 dash 12 !W uf3 !B

       
 

122

ewgf ewgf 122 !W uf3 !B b31 df2 (Jin's map: enemy kazuya toes barely touch the first ring)

       
 

24

ewgf 24 !W uf3 !B b31 df2 (80 dmg)

       
 

See more sample juggles at the bottom

       
             
 

I personally find b24 to be the most reliable and it covers the same distance as 24, 31, df14, df32, 12.

       
             
 

HS1 is most damaging and covers a bit more distance, but also is a lot more difficult to use and does not let you use other wallcombos than df321 or f4_ff3 (70%) from !B

       
             
 

122 is second most damaging and covers more distance, but also difficult to use.

122 and HS1 covers about as much distance.

       
             
 

I would not use 24 normally. 12 covers roughly same distance and is easier to use.

I would rarely use 12, only if im wallcarrying using dash jabs then the last one before wall 12.

       
             
 

df32 and df14 recover slow, making it harder to connect from !B, but they still have the lowest hitboxes so they can be quite usefull before the !B for wallcarry.

For example see combos below

       
 

85

uf44 df32 !W uf3 !B b3143

       
 

89

uf44 df3 df14 !W uf3 !B b3143

       
   

albeit, its a bit unlikely to connect uf44, but if you do, might aswell be able to wallcarry from it.

       
             
             
 

Theres is very little damage difference during wallcarry, wether you use !B on the wall or before wall. See the 2 combos below.

       
 

59

df12 !B df14 !W df321

       
 

57

df14 !W f4 !B df321

       
 

If you can save !B to wall, combo is easier.

       
             
             
             
 

these sample juggles are in practise from reset position on jin map Gargoyle's Perch from P1 side, unless stated otherwise

       
             
 

!B 31

       
 

92

ewgf ewgf dash 1 dash df12 !B 31 !W fF b31 df2

       
 

91

ewgf ewgf dash 1 dash df12 !B 31 !W fF b3143

       
 

88

ewgf ewgf dash 1 dash df12 !B 31 !W fF df321

       
 

87

ewgf ewgf dash 1 dash df12 !B 31 !W fF wr3 (21 dmg [70%])

       
 

80

ewgf ewgf dash 1 dash df12 !B 31 !W fF f4    (14 dmg [70%])

       
 

78

ewgf ewgf dash 1 dash df12 !B 31 !W fF wr3

       
 

74

ewgf ewgf dash 1 dash df12 !B 31 !W fF f4 (also hits low wallsplat)

       
             
             
 

!B df14

       
 

91

ewgf ewgf dash 1 dash df12 !B df14 !W fF b3143

       
 

79

ewgf ewgf dash 1 dash df12 !B df14 !W fF wr3

       
 

76

ewgf ewgf dash 1 dash 1 uf3 !B df14 !W fF f4

       
 

74

ewgf ewgf dash 1 dash df12 !B df14 !W fF f4

       
             
             
 

!B df32

       
 

89

ewgf ewgf dash 1 dash df12 !B df32 !W df321

       
 

75

ewgf ewgf dash 1 dash df12 !B df32 !W fF f4

       
             
             
 

!B b24

       
 

92

ewgf ewgf dash 1 dash df12 !B b24 !W b31 df2

       
 

91

ewgf ewgf dash 1 dash df12 !B b24 !W b3143

       
 

83

ewgf ewgf dash 1 dash df12 !B b24 !W 314

       
 

74

ewgf ewgf dash 1 dash df12 !B b24 !W f4

       
             
             
 

!B HS1

       
 

98

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W df321

       
 

93

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W f3 (17 dmg [70%])

       
 

90

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W f4 (14 dmg [70%])

       
 

86

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W uf3

       
 

85

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W df3 (9 dmg [70%])

       
 

84

ewgf ewgf dash 1 dash 1 uf3 !B HS1 !W f4

       
 

82

ewgf ewgf dash 1 df12 !B HS1 !W f4

       
             
             
 

Other stuff

       
 

98

ewgf ewgf hs1 !W uf3 !B b31 df2

       
   

^- Jin's map: enemy kazuya front leg heel touch the first ring

       
 

91

ewgf ewgf 122 !W uf3 !B b31 df2

       
   

^- Jin's map: enemy kazuya toes barely touch the first ring

       
 

89

ewgf ewgf 122 !W uf3 !B b3143

       
   

^- Jin's map: enemy kazuya toes barely touch the first ring

       
             
 

97

ewgf dash 1 dash 1 df32<1 (high !W df32, 1 hits on wall) uf3 b31 df2

       
   

^- I did not record the position.

       
 

84

ewgf dash 1 dash 1 24 !W uf3 !B b31 df2

       
   

^- I did not record the position.

       
 

83

ewgf 12 !W b4 uf3 !B b31 df2 (high !W)

       
   

^- the combo is short and highwallsplats so you get a b4 in before !B

       
   

^- I did not record the position.